… We sometimes have it bad. Let me tell you my story…
So as you probably know, I’ve been working the past couple weeks on an update to the Straitjacket and FLEX HUD. And not just a few simple bug fixes, but some pretty major additions and overhauls. And more often than not, that’s the type of thing that makes any developer cringe. I’m no different.
I skipped a blog post last week, because i was knee-deep in adding the new “Visibility” controls to the FLEX HUD. As many pointed out, validly, controlling the visibility of sections should be on the FLEX, so I worked diligently to make it so. The visibility will also be restricted when the jacket is locked.
I’m not going to lie, it was a royal pain to add. But i managed it, and it works very well. Of course this will also be available in the dialog mode as well, and through the Clicker, as always.
But the biggest job, was a complete revamp of how the HUD operates. Why would I do that? Well, because while the HUD worked fine for many, it didn’t work fine for everyone. There is a small but noticeable percent of users who had problems with the HUD redirecting after certain operations. If you have ever seen the hud stuck at a screen similar to these, you were a victim of said problem:
In any event, just as I write this, I finally have resolved all the new issues that came to light, and find the HUD to be faster, and more reliable than ever before. And that is what makes all the troubles worthwhile. I will conduct some more testing, and then get these updates out to everyone this coming week. I hope everyone enjoys, and especially those who had issues in the past, give the FLEX HUD a new chance, it’s definitely worth it.