We had a bit of a discussion in group today, and It seemed all were very much in favor of my showing my work in progress. I have a few reasons I’m in favor of this:
It gives me some extra motivation to do some work each day. Not that I don’t already feel motivated, but every little bit helps.
I can get early feedback on design elements as things progress.
People may come to appreciate just how much work goes into the creation process.
Of course, I’m also a little apprehensive about doing so too:
Things may, no, will change throughout the design process. It’s very natural to head down a road only to find it hits a dead-end. Sometimes you just have to change a few things. Sometimes you have to scrap all and start over. I hope people don’t get too married to any certain element too quickly.
People will see the good and the bad. Not everything I do is 100% great and wonderful all the time. 🙂 I hope people will be gentle when that happens.
We will call this an experiment then. Hopefully it will work out. I will try to post a new update daily, and any constructive feedback would be appreciated. So without further ado, here’s today’s pictures:
This early in the design, it’s all very plain, texturing will come much later. I’m working out the basic design elements which will be the theme throughout the design. One of the big concerns I have for something that will be of this scope is, polygon count. Too much and it’s a laggy mess, too little and it’s not very nice to look at. I was very, very conservative with the gauntlet, and I think I learned I can open things up a bit this time around.
Right now on the back side, I’m working on the buckle. This is a new style I’m trying, a little different from what I had on the Gauntlet. It’s not clear yet if that style will give me the look I’m after. (I stopped on it today in fact, to sleep on it).
Finally, let me show one more picture, just to prevent people from thinking this will be a collar. If you “Connect the Dots”, you should be able to figure out where this design is heading…