So after yesterday’s post, I was told connecting the dots requires numbers. ^.^ Maybe for the novice, but we’re all very advanced people for being in Second Life, right? In any case, today I took the liberty of connecting some dots for you. Mainly because it has to happen sooner or later right? If you can’t tell what it will be now, maybe I’m talking to the wrong people. ^.^
Basically the lines you see are guides which I created using Bezier curves. In SL, prims only allow a limited number of curves, created using cylinders, rings, spheres, and the every present torus. Getting a nicely curved piece that fits just as you like is difficult. However, with Mesh you can use tools such as Bezier curves to get a more natural fit, By Dragging handles to shape the curve.
The reason I’ve only put guides on one side of the model is, eventually I hope to mirror the left side to the right. When doing builds that have a degree of symmetry, using a mirroring function can save a lot of work. I say hope, however, because I’m not yet sure what I plan can be mirrored in this way. I will be extruding a profile shape down the bezier guides to form the straps. (fingers crossed).
You may also notice the collar piece pictured yesterday is now gone. Sharp Eye! All of that was scrapped. Originally I had planned the top of this piece to come together into a collar piece. But after placing the rings and not being satisfied with how the collar piece had progressed, I’ve decided to just have straps over the shoulders instead. But who knows, maybe with some fixing, the collar will make a re-appearance later in some other form. 🙂