Welcome back! Today I moved on to extruding some straps to start making coarse adjustments to all the various pieces.
First off I used another Bezier curve to create a cross-section of the actual strap which will be used throughout the design.
As you may notice, it only has 3 sides. The reason for this is, the side laying against the body isn’t visible. So we can save polygons by not even creating that part. This is one of the many advantages Mesh brings to the table. Sculpts can also use this trick, but it’s harder to implement, and Prims, they cant’t do this at all. So there’s a lot of wasted polygons, slowing down your frame rates.
Now that I have the initial shape for the strap, Ie can extrude it along some of the bezier guides I made eariler. I can then make adjustments to the curve, tilt, width, and thickness to get the look I want for the straps. You can see what this looks like after a few hours of tweaking.
You may also notice before I had a couple different ring sizes. But after deciding on a strap width I liked, I realized some rings were just too small. It wouldn’t look realistic to have 3 or more straps meeting at such small rings. I’m sure this isn’t the last change I’ll have to make in the course of all this.
Right now the straps have flat, open ends where they meet the rings.
Once I’m completely happy with the rings and straps, I’ll go back and add fine detail here, probably much like I initially did on the collar portion from Peek #1.
I have some changes in mind for this part though. More on that when we get to that stage.
Thats all for today, until tomorrow…