Okay, after updating all of those strap profile curves, It was time to do some serious tidy work…
I went back over everything, and removed some old redundant stuff, gave all the straps and rings another tweak if needed, and basically got ready for the fun to come. 🙂
I figure it’s time to start ‘wrapping’ those rings. It’s neither fun nor easy, as there’s no funky tools to automate it (at least that I know of).
Basically i start with the strap overhanging the ring by a small bit.
As you may notice, the first seam between faces is just about at the outer edge of the ring. That’s no accident. I want to transition the wrapped part to ‘normal’ strap at about that point.
From there, it’s a matter of doing some subdivisions (carefully) to give me more polygons to work with for molding around the ring.
I don’t select the smaller faces for subdivision, as I don’t want to get super-tiny faces, they are just a waste and hard to work with. Try to get all of the faces close to the same size, it’s just easier to deal with.
I also go ahead and convert the quads in this area to triangles, because it gives more polygons to work with, and it’s going to happen when uploaded anyway. All that’s left now is to push polygons around by hand, into the shape you want. It’s tedious and boring, but necessary. The end result will be similar to the picture I showed in #3 of this series.
I may skip a day or two of posting as I work on this, but never fear, I’m not done sharing my modeling adventures. Until then…