So as we left things yesterday, the model was mostly textured but pretty rough around the edges…
The best tool for this job is called the “Spot Healing Brush”. I consider this one of the most amazing Photoshop tools there is. When used in “content Aware” mode, it will basically analyze the surrounding image and paint what it estimates should be there. it literally fills in the blanks. A few swipes can do wonders:
Ok, now to do some cleanup on the color/exposure. The lighting was ok for this shot, but it’s a little too dark as I’ve discovered from my experiments with the lock. So some quick adjustments with the Levels tool lets me lighten things up without it looking too ‘washed out’.
But now I’ve found another problem. In my design, the D-Ring is typically pointing down, but I took my shot pointing up because it was easier to stand the real ring up that way, and because it matched the orientation of my UV Template. But that has the highlights the opposite from what I need. Since SL doesn’t allow for ‘real’ reflections I have to resort to all this fakery. So having reflections the ‘wrong’ way isn’t bad, but I do need them the right way as well.
I think I can fix things up with the ‘Patch’ tool, which lets you copy arbitrarily shaped sections in a content-aware fashion. I can outline where I need the highlight to be, and pull one in from some other area of the texture. A little blending finishes the job.
The bottom highlight I’m not going to worry *too* much about. That part will be covered with a leather strap. But I do want to fill it in a little more uniformly, and get a little highlight on the other side. Some work with the Clone Stamp tool will do nicely, and I decide to cool down the existing lower highlight a bit with the Burn tool laying down a path and stroking it with the dodge tool 3 times (width 9, 5, and 2 pixels) to create a very fake highlight. Fake but for this purpose, convincing.
A quick check in 3D mode, and I think I’m satisfied, for now. Time to end this post, and move on.