I hope everyone had a good holiday. I know I did. 🙂 It’s been a little while since I posted so I wanted to get all up to speed on where I’m at and where I’m heading with 2012 right around the corner.
- Harness Modeling is done! It’s all textured, Rigged, and verified in-world. A couple of pics for you:
This is also a test of my custom sizing workflow, as I fitted this copy to Sasha’s shape to see how much time and effort would be required, as well as to gauge the resulting quality. I have to say all were above my expectations, and I’m thrilled with the implications.
2. I’ve shifted gears to the scripting, and it’s well underway. Contrary to popular belief, I can’t pop out quality scripting in just a few days though. 🙂 There are some new guiding principles and some technological considerations that come with Mesh I have to take into account.
- Script usage is an ever-growing concern among the customer base. As such [H]arsh will be utilizing a philosophy of “1 script per attachment” for all products. We already illustrated this with the Latex Gauntlet and will continue this with the Harness and other products. HUDs are the exception, with the bulk of the interface code being contained in the HUD. As these HUDs will not be necessary at most times, they will always be removable without sacrificing the “innate functionality” of the item itself. A leash will still be leashed and function; a locked item will remain locked; RLV restrictions will remain in place, even after relog.
- I mentioned HUDs, and HUDs aren’t necessarily a choice here, but a necessity. Rigged Mesh is not clickable like normal attachments are, it basically behaves like part of your avatar’s body itself. So the only two modes of easy use would be chat commands (hello 2005), or HUDs. I will likely support both to some degree, but HUDs will be the primary method of usage. (unless someone convinces me otherwise 🙂 )
- In all cases (HUDs or attachments) I will be using the newest/best/latest/greatest scripting functions and techniques to ensure all components give the biggest function-to-resource ratio possible.
So as a result, much is being done from the ground up. It takes time, especially the first go-round. So I hope all will bear with me. That’s all for now…