I continue to be extremely busy with customs and store matters. I don’t expect that will change. It’s one of the drawbacks of being a one woman show. But until I find someone willing to put in the long hours for little gain like I do, it’s how it will remain. 🙂 Nevertheless, in between I did manage to complete and release two very important updates since I last posted. The FLEX Control HUD update and the Harness update were both very important milestones and put the products at a stable version. That saves me from dealing with a lot of issues and helps keep everyone happy. I also managed to get the new Posts/Anchors package completed and released.
So What’s new? Well…
… as some of you may know who have been lucky enough to be present in the Group in SL, I’ve been conducting a lot of Q&A and gathering feedback concerning what I have called to date the ‘free hud’. However, after a lot of thought, feedback and testing, it’s evolved into something quite different indeed. I’ll now be calling it the “Clicker”.
The Clicker will be an object that can be worn along with [H]arsh restraints, to provide a click interface to anyone within clicking distance. This mimics the older behaviour of items being clickable, But with several big differences.
- This Clicker will be the interface to all [H]arsh and/or FLEX compatible items the sub has on. It’s not just a one item deal.
- It’s separate from any of the restraints, and can be placed where one wishes, *in* what one wishes, and made to look like whatever you wish it to.
What makes it different from the FLEX HUD? you may ask, and I can give you a simple compare/contrast list:
- Graphical User interface or Dialog Interface.
- Offers Chat commands interface as well
- HUD controls all of your items,and all of the items you are set as owner of, nearby.
- Only you can interact with your HUD.
- Dialog Interface only.
- (almost) No Chat commands.
- Click only controls your items, not the items of others.
- Anyone may access the clicker by touch. Can be private (set owners only) or public (anyone at all).
So you see there are some distinct differences. I think both interfaces have their advantages and use-cases So both will be offered, adding even more FLEXibility. 😉 And best of all, I was able to maintain the original design structure to drastically reduce the script load people will have wearing multiple items, so [H]arsh is still Future-Proof for when the script limits come. Good deal!
Initially the Clicker will have a dual appearance mode. Either a transparent sphere you may size and place anywhere, or a visible ‘lock’ you may size and place anywhere. These appearances are toggled from the ‘Misc’ Menu. As well if you want, you can take the scripts out of the provided prim, and put them into any *NON [H]arsh* item you want (hair, whatever). I say *NON [H]arsh* because putting the interface into the restraint is simply not going to work, not from an update perspective, and not from a functional perspective, and not from a design philosophy perspective. Just *don’t* do it. 🙂
Now, about Distribution. The original talk was about the possibility of a Free HUD to give to others, but as I’m sure you see, with the Clicker, such a scenario is no longer needed. Instead the Clicker will be another offering in the line.
HOWEVER, I too understand that people who bought earlier were denied the chance to choose the Clicker as a possible interface option. So to be equitable, when the clicker is released, anyone who has bought the Harness prior to it’s release will have the opportunity to get a copy of the Clicker at no cost.
I’d love to hear people’s thoughts about this. Comment below or IM me.
And finally, what about that Straitjacket? Well, it’s next, I promise. 🙂 The Clicker turned out to be a huge project and a delicate one, as getting the right functionality to satisfy the market, and still keep it Future Proof, was crucial. But now that it’s *nearly* out-of-the-way, I can start devoting the lion share of my time to the Straitjacket. Be patient!