I’ve been hard at work with the scripting, and have just about all of the base functionality done, and operational. I also finally finished the chore of uploading all of the animations and getting them named, branded and into place. I also had to revisit the Aspect HUD, as I realized by making the visual state of the mittens a factor in the no-touch restrictions, that meant people could get around that by using the Aspect HUD. So I had to add in checks to prevent people using that particular feature when they don’t have permission to. 😛 (Sorry cheaters)
So what’s left? Well, as I’ve been developing core features, I’ve done so using the fastest interface I have to prototype with, dialog menus. So right now that’s the ony mode of the controls that works. Once I’m 100% sure I have everything how it needs to be, I need to go back over and take the controls I made for the Dialog mode, and bring that functionality into the chat commands, the Media HUD mode, and the Clicker.
So since there’s a lot of reworking, it’s clear why I want everything right first. I’m still on the fence about a few features. I could keep adding things all day, or I could stop and move on for now. It’s always a difficult call. But a call I hope to settle this weekend.
Also, This last few weeks has given me a lot of time in-world with the test copy of the Straitjacket itself, and as often happens, some issues have come to light. I am not particularly happy with how the shoulders and elbows bend in some situations, so I’ll likely revisit that rigging. And the Latex texture doesn’t quite satisfy me from some angles, so I’ll likely go back and try to improve those areas. (I’m really tough to satisfy 😛 )
Some other last-minute things I’ll have to after all that is:
- Create all of the Various alpha layers.
- Create a RLV powered Alpha layer setup system.
- Put in code to auto-switch Alpha layers when changing appearance of the SJ via the HUD.
- Create all of the Standard Sizes
- Test everything (Harness Update, FLEX HUD , Aspect HUD, Straitjacket, Clicker, etc)
- Write the documentation
- Make sales materials
And probably a few other things I haven’t thought of (yet).
So That’s where we are today. Until next time…