I have all the New Straitjacket colors done, processed and Uploaded to SL. But still remains to add them to the updated Aspect HUD, etc etc. Instead I decided to tackle the other Straitjacket bugs, which took far longer than I expected. They are by no means simple bugs. However, I think I have successfully tacked the worst of them at this point. Progress!
Now for the ranty part.
[Rant mode engaged]
At the beginning I asked for feedback on how the touch restrictions should be handled. And I got a few responses as is usual. But knowing that a few responses doesn’t begin to cover everyone’s desires, I promised I would revisit it after release to address any concerns that arise. And I always keep my word.
So since release there have been a few complaints that the straitjacket is ‘too restrictive’. But by and large people seem ok with how it’s implemented. I again asked yesterday for input on people who had grievances about how it’s implemented, and I got a few. Again, just a few. So without any real guidance from anyone in particular, I have to ‘make up’ what to do as I go along. Because I’m not a mind reader.
So that’s my rant really, is that people like to complain about things, but rarely want to give solutions. 🙂 And when we try to give a solution, they will always be ready to say what’s wrong, but never what is right.
So the problem then becomes as a creator, you enter a cycle of constantly trying to address these nebulous issues and the reality is only 2% of your customers really care. That kind of thing helped sink Dari’s Haus; I’m not going to let that happen again. So this will be the last adjustment to touch I make. Speak up, or forever hold your peace. 🙂
A setting will be added, when left off, it works as it does now. When turned on, there will be no touch restrictions at all (fakey-McFakerson mode)
I’m sure most would rather I put my time and energy into new things, not futzing around with what restrictions do. And so it shall be after this. 🙂
[rant mode disengaged]