11 comments on “New Tools…

  1. So let me get this strait. If I where to say make a new normal map and specular map I could make it look like the laces where never even there to begin with without having to hide and objects. Is that about right?

  2. You say you are doing these for the drone, will you be releasing the boots seperate too for those of us who love their look *drools* but don’t want to be drones?

  3. Just wonder, how has things been going with the public version? It has been two months since we heard something last.

    • Yes, well, things haven’t been going that great. I’m working with a partner, and they are handing the scripting. They have had a number of setbacks that have put the project quite a bit behind schedule. But work continues, never fear. We would rather get things right than rush out something half-assed. πŸ™‚

  4. Yay people are using a feature I developed! :3 The boots look great, you definitely have a nice balance here on them. You can also use the alpha channel of the specular map to handle how much of the environment is reflected. You can control how “glossy” things are through the normal map’s alpha channel too. When you use these features, be sure to set the glossiness and environment properties to 255 each, it’ll let you have varied glossiness and environment reflectivity using a single material instead of multiple.

    • Yep, I use that already. The photo above was an early test, but you can see how the lacing hardware is shinier than the body as well as how the lacing is much lower shine. Those are all normal mapped features, so no associated mesh or sub-materials. It’s all handled as you describe. πŸ™‚

      • If only I could have gotten glossy reflections in as well. Would be awesome to have slightly blurry reflections on latex and what not instead of having to bake a slight reflection into it.

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