It’s been awhile since I posted anything about Karl Stiefvater and the Mesh Deformer project, so I figured I’d give a quick update on the latest.
There’s been a couple of revisions of the code since I last posted, V0.2 added some averaging which helped with the lumpy that was being seen earlier, and the latest V0.3 has added some threading to prevent ‘frame stalls’ while the deformer calculations are going on (think the viewer freezing for 4-5 seconds every time a new deforming mesh came into view).
The latest patch is available at Karl’s blog, here. I’m sure it will be included in some viewers for testing soon.