It’s been a couple of days since the Female Harness was released, and it’s been a really busy time. It’s also been very emotional and gratifying for me, as I’ve seen so many old, friendly faces arriving at the store, and saying hello. I could never have asked for a more warmer welcome, and it means a lot to me. Thanks everyone! 🙂
There is never a release without some bumps, and as the ‘christening voyage’ of [H]arsh, this one is definitely no exception. So here’s a rundown of what was learned and what will be happening moving forward:
After all the blood, sweat, tears, It’s out!
You can read all the documentation in our newly added Help and Docs Section.
The Harness comes with one FLEX Control HUD. Additional owners will need their own HUD, so they are sold separately:
It’s Universal for all coming [H]arsh Products, so once you have one, you’re set. 😉
Try the Demos, and choose your size, over at the main store: [H]arsh Styles
It’s been a few weeks since Karl Stiefvater released his alpha code and requested feedback on it.
Karl has posted a summary of his analysis of the feedback, and outlined the direction he will be going from this point forward in this video:
It’s been less than a week since I reported my ‘to do’ list, and I’ve been working furiously since then. So here’s the latest list. Items completed on the last list have been removed, so this is all new:
In my last post, I promised I’d get you some pictures as soon as the HUD started looking presentable, that day has arrived. I’ve also decided to share my ‘build notes’ as I go, since it’s very much like my list of changes when I do updates. I’m just updating from an un-released version. 🙂 So without further ado…
Hello again. 🙂 Just figured I would drop a note, I’m making decent progress on the Harness scripting, the low-level functions are complete, I’m now concentrating on the HUD’s user interface.
After a lot of thought, I decided to go with HTML on a prim. It offers a lot of advantages, the majority of people should have the capability in their viewer by now, and I can’t really see doing it as nice, or as functional, any other way.
I will still have a dialog menu and possibly chat commands available for those who don’t have PrimTML (I’m coining a new phrase 😛 ) capability. But it probably won’t be as pretty as I would like. The project is just too ambitious for those old technologies.
I’ll try to get some demo screenshots as things progress. I’m making a conscious effort to *not* go crazy and try to add everything I want to right now, because it would take forever if I did that. “Just the basics. Can always add it later.” I keep saying. But it’s really hard. I love packing in features. Never fear though, the time for release is drawing near.
Some new developments on the project previously mentioned. Karl Stiefvater released his alpha-stage code and a video showing what he has so far, on his blog.
He’s urging 3rd party developers and LL to get an alpha out for people to try to give feedback before the project progresses further, which I think is a great idea. Judging from the video, it will certainly make mesh much more user friendly and easier to develop for the creators too. A great start to the New Year!