Well, as things were left yesterday, I had a problem with how the model appeared under lighting, with ugly shadows on some faces, etc. I’m happy to say a solution was found. And so into today’s post…
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All posts for the month October, 2011
So yesterday we stopped with me having some ideas for changes, and with a question about how to Mirror some of the parts of this build. The mirror question was a quick one to answer.
That time again. I didn’t make quite as much progress as I had projected, but I’m not about to rush myself. In fact, it’s good to step back sometimes, and come back with a fresh view. Having done so, there are some alterations to the ‘grand plan’ I have in mind going forward.
Welcome back! Today I moved on to extruding some straps to start making coarse adjustments to all the various pieces.
So after yesterday’s post, I was told connecting the dots requires numbers. ^.^ Maybe for the novice, but we’re all very advanced people for being in Second Life, right? In any case, today I took the liberty of connecting some dots for you. Mainly because it has to happen sooner or later right? If you can’t tell what it will be now, maybe I’m talking to the wrong people. ^.^
You may remember in this post, I mentioned about the Mesh Deformer project that was soliciting donations. Well, as of yesterday, It appears they have reached their goal of $5,400.00!
This is quite an exciting development, as this means the work of creating the actual code can begin. I’ll keep you up to date on any developments as I learn of them.
… have not been spoken. Sometimes I think this goes doubly for SL. 🙂
There’s not a lot to see yet, we’re just getting started. But feel free to head over to the new store and check it out.
http://slurl.com/secondlife/Borgbeef/73/180/69
If you haven’t guessed from the video, Here’s the First of many products to come, the Latex Gauntlet:
Here’s a little bit of information:
– Fully conforming mesh attachment; moves and bends naturally.
– Multiple Integrated Texture Zones.
– Low PE (prim equivalance) rating, easy on the framerates.
– High detail level, gorgeous.
– Low script load (1 script, can’t get much lower than that ;p )
– Control every aspect of Appearance, via the Aspect HUD.
– HUD can be loaned to a friend so they can help you set your look!
– HUD supports custom positioning and can be worn on *any* HUD attach point!
– Authentic latex look via ReaLatex ™.
This item is more of an accessory rather than a full-fledged ensemble, but my debut product had to be delayed while LL fixes some annoying mesh bugs. Don’t fret, it hasn’t be abandoned. In the meantime I’ll continue to work out new and interesting Mesh items for your selection.
– Dari
Some things just can’t be put in words exactly. And even pictures aren’t that great. So what to do?
Make a video of course! I always wanted to try my hand so, here is the grand premiere of my First Video ever!
Yes, it’s bad.
Yes it’s silly.
But what can I say, it makes me laugh my ass off. 🙂
I hope you find it amusing, and yes, it is coming SOON… Enjoy.