Yes… We are there.
Available at the store now, everywhere else, soon…
Today we have released three major updates. These updates represent several months of work and not only fix many issues reported by my beloved customer base, but add new function and features which will be using in existing and future products. (wink wink).
The items updated today follow after the jump.
The list from last week updated:
Other than a bug I learned about today, And anything that may pop up with Clicker Testing, The list is getting down to the nitty-gritty. 🙂 I’m trying not go get too sidetracked, but what with LL making boneheaded moves that severely impact the ability to do my job in SL, it’s difficult. I’ll persevere though! 🙂
Until next week,
Another short one, I have trimmed off some older finished items. The big news is that it’s in the hands of testers now. Depending on their feedback we can proceed to wrapping things up. If you wonder why the Clicker is still not done, I’m waiting for testing to finish, before porting the results over to it (that will save a lot of repeat work). While testers do their thing, I’m continuing to work on some outstanding issues and features, as well as work on any bugs reported.
The list from last week:
Oh, and Happy Labor Day. 🙂